The Alcatraz track from the arcade version was removed to make way for improvements of stunt mode. The home version of San Francisco Rush 2049 was released in 2000 for the Dreamcast and Nintendo 64 with major changes. The SE version was produced by Betson Enterprises and released in 2003. These games featured 2 additional tracks and a number of additional cars, as well as bug fixes (mostly to eliminate certain dubious racing practices). Two rarer versions of Rush 2049 exist: SF Rush 2049 TE and SF Rush 2049 SE, which stand for "Tournament Edition" and "Special Edition", respectively. Also new is Rush 2049 uses coins, which replace keys when unlocking new cars. Except for two returning cars, all cars in this game are new. Unlike Rush 2, Rush 2049 does not carry over cars from the previous game. It features 4 all-new tracks as well as a returning track, Alcatraz, re-invented for the future. San Francisco Rush 2049 was released in arcades in 1999. Rush 2 includes every car that was used in its predecessors and includes several more (both hidden and default) that are new to Rush. Like the last home game, new cars are unlocked by collecting keys but now Mountain Dew cans are also featured. It is also the first Rush game to have a proper stunt track (rather than the hidden stunt track in the Nintendo 64 version of San Francisco Rush). This is the first game in the series that does not include the core three tracks from the original San Francisco Rush, and the first, and only, that includes multiple cities to race in. Rush 2: Extreme Racing USA was released in 1998 on the Nintendo 64. 4 new cars were also added which are also included in the next Rush game. San Francisco Rush The Rock: Alcatraz Edition Īlso released in 1997, San Francisco Rush The Rock: Alcatraz Edition included the 4 new tracks from the home version and added additional shortcuts to them all. The finalized version of the track was eventually released in "San Francisco Rush The Rock: Alcatraz Edition" in arcades and Rush 2 for the Nintendo 64. The version plays like a beta, with many textures unfinished on the track and lacks many shortcuts. Instead, the developers decided to hide the track within the game, rather than completely delete it. The developers of the game later revealed, via interviews with IGN, that the track was originally to be included in the final release, but was cancelled by the publisher due to the cartridge running out of space to hold the finalized track. Via a special code, or through such hardware like Gameshark, an unfinished version of the Alcatraz track could be unlocked within the game. Several months after the game's release, there were rumors about a bonus " Alcatraz Track" hidden within the game. Within the game's 6th track is a hidden stunt track. The game also included new shortcuts that were not in the arcade's original three tracks. This included 3 additional cars (bringing the total to 11) and four additional tracks (bringing the total to 7 1 of these tracks was hidden). The original arcade version was followed by the home version for the Nintendo 64 in 1997. San Francisco Rush: Extreme Racing (home version) The original San Francisco Rush: Extreme Racing was released in 1996 in the arcades and included 3 tracks and 8 cars. Rush series San Francisco Rush: Extreme Racing Rush the series has adopted its street racing atmosphere. The games consist mainly of racing with various cars on various tracks, and to some extent, including stunts in races. Rush is a series of racing video games developed by American-based company Atari Games and published by Atari Games and Midway Games for home consoles. Arcade, Nintendo 64, PlayStation, PC, Dreamcast, Game Boy Color, PlayStation 2, Xbox, GameCube, PlayStation Portable
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